﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNADota.UI
{
    public class Cursor : UIElement
    {
        public Cursor(Game game)
            : base(game)
        {

        }

        public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            base.Draw(gameTime);
        }
    }
}
